Today we intended to leave Manaan for Yavin, and then go for the Leviathan… but it looks like the Leviathan found us first.
After some torture and a daring escape, we down-size the Sith employee pool and make a break for our ship. We’re ready to head for the hangar, and will pick up there next week.
Today we go over the progress that’s been made on the Villager Trading Hall, look at the completed rail station behind my castle, and some landscaping that’s been done while I’ve been home sick. Short stream today, still run down from a sinus infection…
Today Arcaidius, Rayeste, and I strip down most of the old Iron Farm collection system and Trading Hall. We build a new collection system and start work on the new Trading Hall, mashing together the base stall design from Avomance (https://youtu.be/RCqNZOGiG_A) and add the extra bit for the ejection system on the rail that Iskall85 used (https://youtu.be/KkAfO281AZQ) in one of his snapshot designs.
We check in with our crew at the start, to make sure they don’t have a burning desire to chat in the middle of a mission.
From there we turn in the side-quest about where all the mercenaries went, and then get into the big mission - finding out what happened to the research base under the sea (and finding another star map).
After our court trial we make sure the crew is leveled up and do some preemptive chats. Wait, what trial? Watch and see…
Today we do a quick run around some quality-of-life type changes made on the server over the past week, and then we get to work helping Arcaidius finish the ink farm he was working on. We’d intended to fix the Iron farm at the end of the stream, but we ran out of time.
Today I go through the trial we tried to do two weeks ago when the game crashed mid-game… and after the trial we head out to the Sith base on our mission for the Republic, recover some equipment, and find some missing children. We’re ready for the next step in the quest line, hopefully we’ll get to the Star Map next week.
After a quick update on the smelter project from last week, and some other server bits, we move a couple villagers from our surplus population over to the Guardian farm and set them up as fishermen. Not all of them went easily, and one mysteriously perished in the Nether…
Today I build a Community Smelter, with 8 of each smelter in an array. It’s a riff off of what Wattles built in his survival series (https://www.youtu.be/B4PkAeAvguc). It should be good for medium sized smelting jobs, and is “Bring Your Own Fuel” for now. We’ll get to the ridiculously huge smelter running off of a massive bamboo farm later.
I also catch up on some other things that happened over the weekend. If you’d like to help keep an admin in some much needed coffee, hit up the Stream Labs donation page below.
Today we start out exploration of Manaan in earnest. We poke around the one planet where the Sith and the Republic tolerate each other … mostly because neither want to be kicked off the planet that produces a key ingredient in healing packs.
There’s some intrigue, a court case, and a cliff-hanger ending - stay tuned for more next week!
Quick update on the Iron Farm we built last week, and a look at the final redstone for the lighthouse from the week before.
After that we do some renovating in my hut, adding some automatic potion brewing stations designed by Cortezerino. I referenced a couple other designs, so here’s the brewing stations mentioned:
- Cortezerino’s Potion Brewer: https://youtu.be/-8j1U7tl8Gk
- Impulse’s Potion Brewer: https://youtu.be/HbFtJJc_Sok
- Pixlriffs Potion Brewer: https://youtu.be/w8utSEJWMog
I also talked about a couple redstone tutorials:
- MumboJumbo’s Redstone Circuits: https://youtu.be/yhbvmbaIvcY
- LogicalGeekBoy’s Dissecting Minecraft Series: https://www.youtube.com/playlist?list=PLcSOIxw2nIE2OpQxG1ckMLsQ22Mu4Aiuc