Today we go through the Valley of the Dark Lords and complete all the “prestige” quests. Earned some nice gear, light-side points, and a few … interesting encounters. We’re all set up for the final quest and the last star map - next week!
We make some more progress on our village rehab project. Arcaidius got a little more path and terrain work done, Rayeste started work on the houses, and I got the main gate built and the redstone done… just needs some decoration.
Today we start working our way to the Star Map on Korriban - last map before we head off to the Star Forge. Looks like we need to get to the top of the Sith Academy first though. We “acquired” a couple of tokens, and have started earning our spot at the top of the class. Next week we’ll enter the valley and try to get a few more quests done.
Rayeste, Arcaidius, and I head on out to the village we initially … borrowed … a couple people from to start up the first trading hall/iron farm and we lay down the plans to completely overhaul and expand it. It’s going to be amazing.
Today we finish our escape from the Leviathan, find the truth of who we really are, and take care of a few other things before heading over to Korriban. We’ll pick up from there next week.
Today’s a little more of a “let’s chat” kind of day, where we go over the projects list, the state of the host, and a few other things. We also do some work clearing the area to build a desert village around a desert temple.
Today we intended to leave Manaan for Yavin, and then go for the Leviathan… but it looks like the Leviathan found us first.
After some torture and a daring escape, we down-size the Sith employee pool and make a break for our ship. We’re ready to head for the hangar, and will pick up there next week.
Today we go over the progress that’s been made on the Villager Trading Hall, look at the completed rail station behind my castle, and some landscaping that’s been done while I’ve been home sick. Short stream today, still run down from a sinus infection…
Today Arcaidius, Rayeste, and I strip down most of the old Iron Farm collection system and Trading Hall. We build a new collection system and start work on the new Trading Hall, mashing together the base stall design from Avomance (https://youtu.be/RCqNZOGiG_A) and add the extra bit for the ejection system on the rail that Iskall85 used (https://youtu.be/KkAfO281AZQ) in one of his snapshot designs.
We check in with our crew at the start, to make sure they don’t have a burning desire to chat in the middle of a mission.
From there we turn in the side-quest about where all the mercenaries went, and then get into the big mission - finding out what happened to the research base under the sea (and finding another star map).
After our court trial we make sure the crew is leveled up and do some preemptive chats. Wait, what trial? Watch and see…